dolphin-emulator/Source/Core/DiscIO/FileSystemGCWii.cpp
JosJuice f49b64caff Filesystem: Rewrite finding file info by path for performance
Instead of calling GetPathFromFSTOffset for every file info, FindFileInfo
now only looks at names in directories that are included in the path.
For the common case of searching for "opening.bnr", this means that
only root-level files and directories have to be searched through.
2017-06-13 22:41:02 +02:00

425 lines
12 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstddef>
#include <cstring>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "DiscIO/FileSystemGCWii.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
FileInfoGCWii::FileInfoGCWii(u64 name_offset, u64 offset, u64 file_size, std::string name)
: m_NameOffset(name_offset), m_Offset(offset), m_FileSize(file_size), m_Name(name)
{
}
FileInfoGCWii::~FileInfoGCWii()
{
}
FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partition)
: FileSystem(_rVolume, partition), m_Initialized(false), m_Valid(false), m_offset_shift(0)
{
m_Valid = DetectFileSystem();
}
FileSystemGCWii::~FileSystemGCWii()
{
m_FileInfoVector.clear();
}
const std::vector<FileInfoGCWii>& FileSystemGCWii::GetFileList()
{
if (!m_Initialized)
InitFileSystem();
return m_FileInfoVector;
}
const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& path)
{
if (!m_Initialized)
InitFileSystem();
return FindFileInfo(path, 0);
}
const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& path,
size_t search_start_offset) const
{
// Given a path like "directory1/directory2/fileA.bin", this function will
// find directory1 and then call itself to search for "directory2/fileA.bin".
if (path.empty() || path == "/")
return &m_FileInfoVector[search_start_offset];
// It's only possible to search in directories. Searching in a file is an error
if (!m_FileInfoVector[search_start_offset].IsDirectory())
return nullptr;
size_t first_dir_separator = path.find('/');
const std::string searching_for = path.substr(0, first_dir_separator);
const std::string rest_of_path =
(first_dir_separator != std::string::npos) ? path.substr(first_dir_separator + 1) : "";
size_t search_end_offset = m_FileInfoVector[search_start_offset].GetSize();
search_start_offset++;
while (search_start_offset < search_end_offset)
{
const FileInfoGCWii& file_info = m_FileInfoVector[search_start_offset];
if (file_info.GetName() == searching_for)
{
// A match is found. The rest of the path is passed on to finish the search.
const FileInfo* result = FindFileInfo(rest_of_path, search_start_offset);
// If the search wasn't successful, the loop continues, just in case there's a second
// file info that matches searching_for (which probably won't happen in practice)
if (result)
return result;
}
if (file_info.IsDirectory())
{
// Skip a directory and everything that it contains
if (file_info.GetSize() <= search_start_offset)
{
// The next offset (obtained by GetSize) is supposed to be larger than
// the current offset. If an FST is malformed and breaks that rule,
// there's a risk that next offset pointers form a loop.
// To avoid infinite loops, this method returns.
ERROR_LOG(DISCIO, "Invalid next offset in file system");
return nullptr;
}
search_start_offset = file_info.GetSize();
}
else
{
// Skip a single file
search_start_offset++;
}
}
return nullptr;
}
const FileInfo* FileSystemGCWii::FindFileInfo(u64 disc_offset)
{
if (!m_Initialized)
InitFileSystem();
for (auto& file_info : m_FileInfoVector)
{
if ((file_info.GetOffset() <= disc_offset) &&
((file_info.GetOffset() + file_info.GetSize()) > disc_offset))
{
return &file_info;
}
}
return nullptr;
}
std::string FileSystemGCWii::GetPath(u64 _Address)
{
if (!m_Initialized)
InitFileSystem();
for (size_t i = 0; i < m_FileInfoVector.size(); ++i)
{
const FileInfoGCWii& file_info = m_FileInfoVector[i];
if ((file_info.GetOffset() <= _Address) &&
((file_info.GetOffset() + file_info.GetSize()) > _Address))
{
return GetPathFromFSTOffset(i);
}
}
return "";
}
std::string FileSystemGCWii::GetPathFromFSTOffset(size_t file_info_offset)
{
if (!m_Initialized)
InitFileSystem();
// Root entry doesn't have a name
if (file_info_offset == 0)
return "";
const FileInfoGCWii& file_info = m_FileInfoVector[file_info_offset];
if (file_info.IsDirectory())
{
// The offset of the parent directory is stored in the current directory.
if (file_info.GetOffset() >= file_info_offset)
{
// The offset of the parent directory is supposed to be smaller than
// the current offset. If an FST is malformed and breaks that rule,
// there's a risk that parent directory pointers form a loop.
// To avoid stack overflows, this method returns.
ERROR_LOG(DISCIO, "Invalid parent offset in file system");
return "";
}
return GetPathFromFSTOffset(file_info.GetOffset()) + file_info.GetName() + "/";
}
else
{
// The parent directory can be found by searching backwards
// for a directory that contains this file.
size_t parent_offset = file_info_offset - 1;
while (!(m_FileInfoVector[parent_offset].IsDirectory() &&
m_FileInfoVector[parent_offset].GetSize() > file_info_offset))
{
parent_offset--;
}
return GetPathFromFSTOffset(parent_offset) + file_info.GetName();
}
}
u64 FileSystemGCWii::ReadFile(const FileInfo* file_info, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile)
{
if (!m_Initialized)
InitFileSystem();
if (!file_info || file_info->IsDirectory())
return 0;
if (_OffsetInFile >= file_info->GetSize())
return 0;
u64 read_length = std::min(_MaxBufferSize, file_info->GetSize() - _OffsetInFile);
DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64
" Size: %" PRIx64,
read_length, _OffsetInFile, GetPath(file_info->GetOffset()).c_str(),
file_info->GetOffset(), file_info->GetSize());
m_rVolume->Read(file_info->GetOffset() + _OffsetInFile, read_length, _pBuffer, m_partition);
return read_length;
}
bool FileSystemGCWii::ExportFile(const FileInfo* file_info, const std::string& _rExportFilename)
{
if (!m_Initialized)
InitFileSystem();
if (!file_info || file_info->IsDirectory())
return false;
u64 remainingSize = file_info->GetSize();
u64 fileOffset = file_info->GetOffset();
File::IOFile f(_rExportFilename, "wb");
if (!f)
return false;
bool result = true;
while (remainingSize)
{
// Limit read size to 128 MB
size_t readSize = (size_t)std::min(remainingSize, (u64)0x08000000);
std::vector<u8> buffer(readSize);
result = m_rVolume->Read(fileOffset, readSize, &buffer[0], m_partition);
if (!result)
break;
f.WriteBytes(&buffer[0], readSize);
remainingSize -= readSize;
fileOffset += readSize;
}
return result;
}
bool FileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
{
std::optional<u32> apploader_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x14, m_partition);
const std::optional<u32> trailer_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x18, m_partition);
constexpr u32 header_size = 0x20;
if (!apploader_size || !trailer_size)
return false;
*apploader_size += *trailer_size + header_size;
DEBUG_LOG(DISCIO, "Apploader size -> %x", *apploader_size);
std::vector<u8> buffer(*apploader_size);
if (m_rVolume->Read(0x2440, *apploader_size, buffer.data(), m_partition))
{
std::string exportName(_rExportFolder + "/apploader.img");
File::IOFile AppFile(exportName, "wb");
if (AppFile)
{
AppFile.WriteBytes(buffer.data(), *apploader_size);
return true;
}
}
return false;
}
std::optional<u64> FileSystemGCWii::GetBootDOLOffset() const
{
std::optional<u32> offset = m_rVolume->ReadSwapped<u32>(0x420, m_partition);
return offset ? static_cast<u64>(*offset) << m_offset_shift : std::optional<u64>();
}
std::optional<u32> FileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
{
u32 dol_size = 0;
// Iterate through the 7 code segments
for (u8 i = 0; i < 7; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x00 + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x90 + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
// Iterate through the 11 data segments
for (u8 i = 0; i < 11; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x1c + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0xac + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
return dol_size;
}
bool FileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
{
std::optional<u64> dol_offset = GetBootDOLOffset();
if (!dol_offset)
return false;
std::optional<u32> dol_size = GetBootDOLSize(*dol_offset);
if (!dol_size)
return false;
std::vector<u8> buffer(*dol_size);
if (m_rVolume->Read(*dol_offset, *dol_size, &buffer[0], m_partition))
{
std::string exportName(_rExportFolder + "/boot.dol");
File::IOFile DolFile(exportName, "wb");
if (DolFile)
{
DolFile.WriteBytes(&buffer[0], *dol_size);
return true;
}
}
return false;
}
std::string FileSystemGCWii::GetStringFromOffset(u64 _Offset) const
{
std::string data(255, 0x00);
m_rVolume->Read(_Offset, data.size(), (u8*)&data[0], m_partition);
data.erase(std::find(data.begin(), data.end(), 0x00), data.end());
// TODO: Should we really always use SHIFT-JIS?
// It makes some filenames in Pikmin (NTSC-U) sane, but is it correct?
return SHIFTJISToUTF8(data);
}
bool FileSystemGCWii::DetectFileSystem()
{
if (m_rVolume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
{
m_offset_shift = 2; // Wii file system
return true;
}
else if (m_rVolume->ReadSwapped<u32>(0x1c, m_partition) == u32(0xC2339F3D))
{
m_offset_shift = 0; // GameCube file system
return true;
}
return false;
}
void FileSystemGCWii::InitFileSystem()
{
m_Initialized = true;
// read the whole FST
const std::optional<u32> fst_offset_unshifted = m_rVolume->ReadSwapped<u32>(0x424, m_partition);
if (!fst_offset_unshifted)
return;
const u64 FSTOffset = static_cast<u64>(*fst_offset_unshifted) << m_offset_shift;
// read all fileinfos
const std::optional<u32> root_name_offset = m_rVolume->ReadSwapped<u32>(FSTOffset, m_partition);
const std::optional<u32> root_offset = m_rVolume->ReadSwapped<u32>(FSTOffset + 0x4, m_partition);
const std::optional<u32> root_size = m_rVolume->ReadSwapped<u32>(FSTOffset + 0x8, m_partition);
if (!root_name_offset || !root_offset || !root_size)
return;
FileInfoGCWii root(*root_name_offset, static_cast<u64>(*root_offset) << m_offset_shift,
*root_size, "");
if (!root.IsDirectory())
return;
// 12 bytes (the size of a file entry) times 10 * 1024 * 1024 is 120 MiB,
// more than total RAM in a Wii. No file system should use anywhere near that much.
static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 10 * 1024 * 1024;
if (root.GetSize() > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
{
// Without this check, Dolphin can crash by trying to allocate too much
// memory when loading the file systems of certain malformed disc images.
ERROR_LOG(DISCIO, "File system is abnormally large! Aborting loading");
return;
}
if (m_FileInfoVector.size())
PanicAlert("Wtf?");
u64 NameTableOffset = FSTOffset + (root.GetSize() * 0xC);
m_FileInfoVector.reserve((size_t)root.GetSize());
for (u32 i = 0; i < root.GetSize(); i++)
{
const u64 read_offset = FSTOffset + (i * 0xC);
const u32 name_offset = m_rVolume->ReadSwapped<u32>(read_offset, m_partition).value_or(0);
const u32 offset = m_rVolume->ReadSwapped<u32>(read_offset + 0x4, m_partition).value_or(0);
const u32 size = m_rVolume->ReadSwapped<u32>(read_offset + 0x8, m_partition).value_or(0);
const std::string name = GetStringFromOffset(NameTableOffset + (name_offset & 0xFFFFFF));
m_FileInfoVector.emplace_back(
name_offset, static_cast<u64>(offset) << (m_offset_shift * !(name_offset & 0xFF000000)),
size, name);
}
}
} // namespace