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Also removed minimum number of frames needed when decoding DPL2, and use std::numeric_limits to clamp the samples when needed. Clamping is still needed, but those samples are much rarer now and depend on the game. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |