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The loop was allocating one-too-many levels, as well as incorrect sizes for each level. Probably not an issue as mipmapped render targets aren't used, but the logic should be correct anyway. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |