dolphin-emulator/Source/Core/InputCommon/ControllerInterface
Léo Lam fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
..
Android ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
DInput ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
evdev ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
ForceFeedback Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OSX ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
Pipes ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
SDL ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
XInput ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
Xlib ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
ControllerInterface.cpp ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
ControllerInterface.h ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
Device.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Device.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ExpressionParser.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ExpressionParser.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00