dolphin-emulator/Source/Core/DiscIO/Src
LPFaint99 ffc0c37365 GameListCtrl: fixes progress bar for extracting multiple files (cant mix ascii with unicode wxstring:format)
use appropriate extensions extracting compressed wii discs
check for tmd+tik for each title and list titles correctly for sysmenu versions <=0xE0
this will allow viewing of installed channels but they will not launch until ES_Launch is emulated
so far I have not been able to determine why later sysmenu versions do not display channels correctly
switching between system menu versions is as simple as rightclicking a system menu wad in the gamelist and installing to wiimenu than restarting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 05:30:03 +00:00
..
AES
BannerLoader.cpp
BannerLoader.h
BannerLoaderGC.cpp
BannerLoaderGC.h
BannerLoaderWii.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
BannerLoaderWii.h
Blob.cpp Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
Blob.h ISO compression: Report filename in corruption warnings. 2010-01-11 23:27:02 +00:00
CompressedBlob.cpp lpfaint's fix for compressing small disc images. Fixes issue 2569 2010-05-04 18:15:22 +00:00
CompressedBlob.h ISO compression: Report filename in corruption warnings. 2010-01-11 23:27:02 +00:00
DiscScrubber.cpp DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either. 2010-02-08 22:54:16 +00:00
DiscScrubber.h DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either. 2010-02-08 22:54:16 +00:00
DriveBlob.cpp Several little fixes. 2010-03-17 01:54:40 +00:00
DriveBlob.h
FileBlob.cpp Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :) 2010-02-08 22:22:20 +00:00
FileBlob.h Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :) 2010-02-08 22:22:20 +00:00
FileHandlerARC.cpp
FileHandlerARC.h
FileMonitor.cpp More memory leak fixing. 2010-02-17 07:15:39 +00:00
FileMonitor.h More memory leak fixing. 2010-02-17 07:15:39 +00:00
Filesystem.cpp
Filesystem.h
FileSystemGCWii.cpp Bunch of tiny memory leaks fixed and cleanup, フウ〜! 2010-02-14 14:06:33 +00:00
FileSystemGCWii.h
NANDContentLoader.cpp GameListCtrl: fixes progress bar for extracting multiple files (cant mix ascii with unicode wxstring:format) 2010-05-28 05:30:03 +00:00
NANDContentLoader.h GameListCtrl: fixes progress bar for extracting multiple files (cant mix ascii with unicode wxstring:format) 2010-05-28 05:30:03 +00:00
SConscript
stdafx.cpp
stdafx.h
Volume.h
VolumeCommon.cpp misc stuff 2010-05-23 08:41:58 +00:00
VolumeCreator.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
VolumeCreator.h
VolumeDirectory.cpp Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :) 2010-02-08 22:22:20 +00:00
VolumeDirectory.h
VolumeGC.cpp
VolumeGC.h
VolumeWad.cpp Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
VolumeWad.h
VolumeWiiCrypted.cpp Adds experimental data.bin export of wii saves, 2010-01-14 07:19:10 +00:00
VolumeWiiCrypted.h Adds experimental data.bin export of wii saves, 2010-01-14 07:19:10 +00:00
WiiWad.cpp Remove unused variables. 2010-05-26 20:43:16 +00:00
WiiWad.h